http://www.sarge-sdk.com/ SARGE is an animation software development kit that is designed to help you import object and character animations from 3D modelling software into your own application or game engine, whether that it is based on OpenGL or Direct3D. Such importing software was available either as a part of the big and expensive game engines or as a third party stand-alone product. But sometimes, developing teams that were used to work with their favourite 3D modelling and animating software, had troubles and part time solutions of importing character animations into their own applications. From now on, it's not only that is possible to import them, but it is also extremely easy to do it. With SARGE you are able to import and play character animation with bones that are using object's weightmaps to determine influence of each bone on animated object. SARGE supports object and bone parenting in the scene, so as the replacing of an object in the scene with another object. It does not matter if it has weightmaps, bones or it's own animation. Either way, you can parent it to anything, replace it with anything, or even use bones from any other objects in the scene to animate it. All kinds of object arrangements are possible. With SARGE SDK you can have animation system that is best suited for today games, where you need to play dozens of motions, or quickly swap weapons or various equipment on your characters during the game action.